TORCHBEARER STUDIOS BLOG
The TORCHBEARER STUDIOS BLOG is the place for news and updates about Torchbearer Studios! Here you will find semi-daily illustrations, photos, and How-To's from author/artist Steve Miller
Monday, January 05, 2015
Frank Cho
Frank Cho contributed to my dinosaur book. Dude sweats talent. He is just an all around great guy and master artist. Frank Cho Interview
Todd Nauck
Todd Nauck is a fantastic artist who helped me out on my first book:
drawing and inking with Todd Nauck
drawing and inking with Todd Nauck
Dan Jurgens and panel construction
Dan Jurgens gives some solid gold panel construction advice:
foreshortening and panel construction with Dan Jurgens
foreshortening and panel construction with Dan Jurgens
J Scott Campbell interview
this is another great interview with J Scott Campbell artist on Gen13, Spider-Man, and Wildsiderz:
j scott campbell interview
j scott campbell interview
Arthur Adams interview
This is a link to an interview with my friend Arthur Adams who has been and continues to be my biggest artistic influence.
Arthur Adams interview
Wednesday, December 10, 2014
tatts
I get asked to design a lot of tattoos. I'm always honored someone would want to wear my artwork for the rest of their lives.
Drawing Dinos
This is a possible cover treatment for my How to Draw Comic Dinosaur book. The dinos are pencilled by Brett Booth.
Friday, April 25, 2014
Flash 30
My buddy Brett Booth has a new comic out today, Flash #30. This is a fantastic jumping on point for new readers. This series is a lifelong comic dream fro Brett so I hope he gets to do a nice long run on the book.
Marshmallow Monkeys
This is a girl's bowling team logo I designed. This was a lot of fun, I really liked how it turned out.
Chuck Dixon's 10 Rules for Writing a Comic Book Script
Chuck Dixon's 10 rules for writing a successful Comic Book.
I recently found some old comic book scripts I worked on for Dabel Bros., this list of rules was attached to my first script as advice from an editor to follow.
1. OPEN STRONG.
Get your story off and running.
2. ONLY ESSENTIAL DIALOGUE.
Just the talking you need to put the point across.
3. AT LEAST THREE PIECES OF ACTION PER STORY.
They can be mixed major or minor action but there has to be something visual and in motion in your story.
4. REMEMBER THAT SOMEONE HAS TO DRAW WHAT YOU WRITE.
Take pity on the penciller. Don't make him draw something difficult over and over again.
5. FIND SOMETHING TO LIKE ABOUT EACH CHARACTER.
Even Dr. Doom has his good points.
6. FIND SOMETHING TO HATE ABOUT EACH CHARACTER.
Even Batman can be aggravating or Robin self-centered.
7. AVOID REDUNDANCY, DON'T DESCRIBE WHAT THE READER CAN SEE.
If your character's on a motorcycle crossing a bridge there's no reason to state this in writing.
8. EVERY COMIC BOOK IS SOMEONE'S FIRST COMIC BOOK.
Keep your storytelling simple, basic, and easy to follow.
9. THE LAST PANEL OF EACH PAGE SHOULD MAKE THE READER TURN TO THE NEXT PAGE.
Something exciting or mysterious in that final panel. "It's YOU!"
10. DON'T BE A SMARTA$$.
Folks don't pay good money for you to show off your college degrees. They want a good, fast paced story. Tell that story and get out of the way!
I recently found some old comic book scripts I worked on for Dabel Bros., this list of rules was attached to my first script as advice from an editor to follow.
1. OPEN STRONG.
Get your story off and running.
2. ONLY ESSENTIAL DIALOGUE.
Just the talking you need to put the point across.
3. AT LEAST THREE PIECES OF ACTION PER STORY.
They can be mixed major or minor action but there has to be something visual and in motion in your story.
4. REMEMBER THAT SOMEONE HAS TO DRAW WHAT YOU WRITE.
Take pity on the penciller. Don't make him draw something difficult over and over again.
5. FIND SOMETHING TO LIKE ABOUT EACH CHARACTER.
Even Dr. Doom has his good points.
6. FIND SOMETHING TO HATE ABOUT EACH CHARACTER.
Even Batman can be aggravating or Robin self-centered.
7. AVOID REDUNDANCY, DON'T DESCRIBE WHAT THE READER CAN SEE.
If your character's on a motorcycle crossing a bridge there's no reason to state this in writing.
8. EVERY COMIC BOOK IS SOMEONE'S FIRST COMIC BOOK.
Keep your storytelling simple, basic, and easy to follow.
9. THE LAST PANEL OF EACH PAGE SHOULD MAKE THE READER TURN TO THE NEXT PAGE.
Something exciting or mysterious in that final panel. "It's YOU!"
10. DON'T BE A SMARTA$$.
Folks don't pay good money for you to show off your college degrees. They want a good, fast paced story. Tell that story and get out of the way!
Tuesday, April 01, 2014
Hulk Smash!
The great thing about being an artist is you can make personal and creative presents for your friends and know that it won't be a duplicate gift! Here is a drawing I did for my buddy Stew's Birthday.
Sunday, March 30, 2014
Galactus!
I draw something fun for myself for my Birthday every year, it is my present to myself. I've always wanted a picture of Galactus, the Marvel Comics' Planet Eater. This is a sketch Arthur Adams started but did not finish. Finishing it in a style similar to Mr. Adams' was a massive challenge. In the end I'm happy with the figure and the trees at the bottom. The clouds still need work and the way I drew space looks more like how Virgil Finlay would draw space rather than how Arthur does. I still have much to learn!
Thursday, March 20, 2014
3D Structural Shapes
Basic structure forms, this video helps you understand the basic 3-D shapes you will be required to draw as an artist.
Tuesday, March 11, 2014
Robo Bean
Sunday, March 09, 2014
The Human Bean
Here is a great short video on how to quickly draw the relation of the torso to the pelvis. It involves defining the two form's relationship as the two lobes of a bean.
Wednesday, March 05, 2014
Gesture Drawing
- Here is a great video on drawing successful gestures. I spend a lot of time training about forms and contours, I don't always emphasize the central action lines of the gesture as much as I should in my lessons. The gesture is the motion of the figure which is the framework for the figure. If you are familiar with my books the gesture step is what I describe as the "Matchstick Man" portion of the drawing. All successful figure drawings retain a sense of motion even when the figure is standing still. It keeps drawings from looking overly stiff.
Monday, March 03, 2014
Gesture Drawing Basics
The first step of drawing a figure is laying out the action of the figure, the central line which runs through the whole figure. It defines the rhythm of the figure in a very short quick sketch.
Wednesday, January 15, 2014
Quick Figure Front On View
I start most days with a quick anatomy drawing. Sharpie on an 8.5x11 copier paper. I added the briefs to retain my PG rating.
Brett Booth back in a Flash!
http://comicbook.com/blog/2014/01/13/the-flash-gets-new-creative-team-venditti-jansen-and-booth-in-april/
As long as I've known Brett Booth he has dreamed about being the regular artist on Flash. This news made my day! Wait to go Brett this is the fruit of all your hard work and never taking "no" for a final answer but seeing it as only a delay. I could not be happier for you buddy! Brett is going to tear into this book and set a new high standard.
As long as I've known Brett Booth he has dreamed about being the regular artist on Flash. This news made my day! Wait to go Brett this is the fruit of all your hard work and never taking "no" for a final answer but seeing it as only a delay. I could not be happier for you buddy! Brett is going to tear into this book and set a new high standard.
miracleman prelim
Most of my drawings start with a figure sketch. This is for the Miracleman #9 cover. You will see in the final I redrew the right side arm so I could incorporate the hand better into the overall composition.
Friday, December 06, 2013
Monday, December 02, 2013
One of the criticisms I often received was I skipped from rough sketch to final drawing with very few intermediate steps. What most folks don't know is my books get edited down from a much larger selection of drawings the publisher has to choose from. I believe the idea in putting in fewer steps was to make the books appeal to a younger audience. I actually do lots of middle steps, usually taking all figure drawings through the same basic steps. Brutes! features not only more of the middle steps (the good stuff!) but also color charts showing which muscles I have memorized and mentally use in every figure drawing.
Brutes Team Cover
Hard to believe but my Brutes book was finished in 2009, since then my publisher has been bought and my editor retired. Somehow the promised contract for the book fell through the cracks and the project ended up in limbo. So it is sort of like starting all over in the publishing business and needing to make connections from scratch. I've come up with at least three different cover ideas as different editors have wanted to emphasize different aspects of the book. This was an idea I came up with to correspond with the launch of a little movie called The Avengers, anyone ever heard of it? I thought super hero teams might become a hot commodity.
Wednesday, November 27, 2013
I will be uploading some illustration work from my book Brutes! How To Draw Massively Muscled Characters.
This first illustration is an example of how all muscled characters share the same basic muscles, just the proportions will vary from character to character. See if you can identity the key muscles in each differently colored example.
This first illustration is an example of how all muscled characters share the same basic muscles, just the proportions will vary from character to character. See if you can identity the key muscles in each differently colored example.
Monday, August 27, 2012
I am super happy to announce a friend of mine from Art College will be appearing in my Brutes! how to draw massive muscles book. Christopher Maslon is a fine illustrator, and now he is also more ripped and tone than any man I personally know! His peak athletic form will be a great resource for those wanting to see real world examples of finely sculpted anatomy.
Wednesday, September 08, 2010
Well, I couldn't do it. I was using a brush a lot on this illustration and gradually it was looking less and less like I wanted. I scanned it in and reprinted it on a fresh sheet of illustration and I'm inking it all over again. Less brush, more pen, and a whole lot tighter. Oh and gobs of white out-I usually try to avoid white out on commissions, but it is speeding things up a ton.
Friday, September 03, 2010
I know, I know, I'm pretty bad about doing the blog thing. I'm trying to get more consistent. After drawing or writing for ten hours a day it is hard enough for me to answer the important e-mails, then if I have any energy left I try to blog or check comments on deviantart. So I though I would try something different. This is a work in progress. It is a commission of Sandman and Death.
This gives you a pretty good idea of how I work. I usually sketch real rough with markers and scan that into Photoshop. Then I plop down some perspective grids or pieces from photos for the background. Here I used parts from church arches to simulate the inside of Sandman's castle.
I then print this out on my over sized Epson Photo 1280 printer. Most people do this in shades of non-photo blue, I use all sorts of different shades because in the digital age you can drop out any unwanted colors. Right now my ink cartridge is running on fumes so all I got left is purple and pinks.
From the printout I may add a little more definition with a pencil and then I do most of my actual drawing with inks. This piece is a little different in I'm doing a lot of brush work.
Wednesday, September 01, 2010
Thursday, August 26, 2010
Friday, August 13, 2010
Wednesday, May 05, 2010
Monday, April 05, 2010
I currently have three pieces on display at "the Works" museum in Newark Ohio. If you are in the area stop by and check out the show. It runs from
March 26 through May 8, 2010
link to the Works
Thursday, May 07, 2009
Friday, May 11, 2007
IllustratorX t-shirts are now available at ZAZZLE.com. They are pretty spiffy if I do say so myself. Check them out here:
T-SHIRT
Wednesday, April 04, 2007
Thursday, March 22, 2007
Saturday, March 03, 2007
Friday, March 02, 2007
Monday, August 07, 2006
Friday, July 28, 2006
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